Xan "The Plan" Kovicks

Xan "The Plan" Kovicks is a Human Rogue. He is currently retired to a small potato farm in Brookmoor along with his cat companion, Hookfoot where the two plan to get fat and old together.

Early Years
Alexander Plann Kovicks was never really part of the plan. Born on a small potato farmstead in Brookmoor during a potato famine to an obsessively doting mother and less than engaged father. Xan was unexpected conceived after the couple already had 3 teenaged sons who were already hard at work on the farm. Though expected to be the Kovicks' first girl, Xan surprised them both by appearing as another boy. At worst, he would be another farmhand if his father had his way. His mother had other plans for the child...

Adulthood
IN PROGRESS...

Personality Traits
I always have a plan for what to do when things go wrong.

Ideals
Charity • I steal from the wealthy so that I can help people in need (Good).

Bonds
My wife, and love of my life, died because of a mistake I made. That will never happen again.

Flaws
I have a “tell” that reveals when I’m lying to friends and family. Xan's leg or foot begins to bounce or tap nervously.

Appearance
IN PROGRESS...

Allies
The Brookmoor Farm Collective: The Iron Hook Gang: Stares In Corners:
 * Mallfond Fettook (Halfling Potato Farmer and former neighbor; Currently resides in Brookmoor)
 * Devonia Fettook (Halfling Potato Farmer and former neighbor; Currently resides in Brookmoor
 * Arnuk "Fingers" Slimpart (Halfling thief, burglar and former gang-member; Currently resides in Brookmoor)
 * Holandaes "Birdseye" Borto (Halfling burglar and former gang-member; Currrently imprisoned in Brookmoor)
 * Burnaes "Quick" Borto (Halfling thief, burglar and former gang-member; Currrently imprisoned in Brookmoor)
 * Raz "Smile" Storp (Human burglar, fence and former gang-member; Location unknown)
 * Bellana "Fluffy" Mertrandasil (Human thief and former gang-member; Location unknown)
 * Tandri "Nails" Di Restivan (Human burglar, thief and former gang-member; Location unknown)
 * Meek (Canine guard and mascot; Deceased)
 * Brother Karas (Human Cleric; Follower of Bryg)
 * Dawncaller (Goliath Barbarian)
 * Xaste Den'Mora (Half-Elf Paladin)

Chapter 1: Welcome to Barovia
We're starting a new game and you're invited!

Chapter 2: The Death House
Continue to explore Ravenloft with our adventurers as they take on the dreaded Death House!

Chapter 3: The Descent
It's time to finish The Death House! Will our party survive the horrors that wait beneath?

Chapter 4: March of the Dead
Now that the party has escaped the Death House, they have to help the burgomaster's son and daughter bury their departed father, but something ain't right in the church.

Chapter 5: The Old Svalich Road
The party begins the long trek to Villaki with Ismark and Ireena, but there are dark things waiting off the trail. Nothing is safe in Barovia as long as Strahd casts his long shadow.

Chapter 6: The Town of Valake
The party reaches Vallaki after an encounter with a mysterious force, but that's not all: two of their members will be forever changed by their encounters on the road. Even within the walls of the city, they soon discover that they're not safe from Strahd's influence.

Chapter 7: Nevermore
In Vallaki, the party discovers that that Xan is a fine feathered friend indeed! In order to cure him of his newly acquired curse, the party agrees to retrieve the bones of a local saint and return them and their protection to the town!

Chapter 8: Within the Walls
Trouble follows the party around like a bad smell! After having Xan's curse lifted the party is arrested by the town bully and forced to risk their lives bringing wine to the desperate people of Barovia!

Chapter 9: Blood on the Vine
Strahd von Zarovich has arrived and he wants one thing: Ireena. Will the party be able to save her? Or will they have to pry her from his cold, dead hands?

Chapter 10: The Battle of Yester Hill
The party ventures to Yester Hill to reclaim a magic gem that enables the Wizards of Wine to keep the people of Barovia in high... spirits. This battle not only tests their mettle, but helps solidify them as a team after their tragic loss the night before.

Chapter 11: The Wizard's Tower
The party goes looking for a legendary vampire hunter in a decrepit wizard's tower. Instead, they find his apprentice and a lot of trouble. Will they be able to defeat an entire pack of ravenous werewolves led by an atrocious alpha?

Chapter 12: The Killing Moon
The party goes werewolf hunting with their new bestie Ezmerelda D'Avenir!

Chapter 13: Running Out of Time
The party learns about their path forward and Strahd's history! This episode is roleplaying heavy and the party makes surprising progress on getting the relics needed to put Strahd in his coffin for good.

Chapter 14: Festival of the Blazing Sun
The party travels back to Vallaki and plots a revolution and gains a strange and powerful new ally. And Vasili Von Holst puts the moves on Xaste with mixed success.

Chapter 15: Masks
The party takes care of the Baron and then learns an interesting detail about their new friend, Vasili Von Holst.

Chapter 16: The Mad Mage
The party visits a mage who just might be a bit mad.

Chapter 17: Argynvostholt
The party braves Argynvostholt and things get... weird.

Trivia

 * Xan is actually short for Alexander.
 * His middle name is 'Plann', which means 'An organized man'. In spite of his scatter-brained attitude, Xan's gear is always kept in perfect condition and obsessively organized within his backpack, pockets, hidden pockets and equipment belts.
 * Xan's loyal feline friend and soul-mate, Hookfoot, is a female silver tabby cat portrayed in random guest appearances on stream by Michael's actual pet at the time, Holi. She was a lovely cat and will be missed.
 * Xan wears the brand of a thief on his face under his left eye. He has 7 horizontal lines indicating the number of crimes he was found guilty of and punished for, with two vertical lines connecting (from the top-down), lines 2-4 and 5-6. The vertical line on the top is on the left side indicating that Xan spent time in jail for those crimes and the bottom vertical line is on the right side indicating that he spent time in jail and paid restitution (had all his property seized and was whipped as punishment).
 * Xan has the 'Dungeon Delver' Feat. This means he is very familiar with hidden passageways, concealed treasure troves, disguised traps and secret doors. He has encountered (or employed) virtually every possible method of hiding and protecting treasures during his previous criminal days and has learned to spot them with ease.
 * Xan has a hidden “tell” that reveals when he is lying to friends and family.  Xan's leg or foot begins to bounce or tap nervously if directly confronted and the truth demanded by someone he trusts.
 * Xan has sworn off stealing for greater personal gain after being punished harshly for his criminal past. He would now rather give his wealth to those in need, in particular those of poor health and children.

Quotes
"'Left is right and Right is wrong! We go left'!"